The combat is actually pretty decent, all attacks you make cost MP, and you'll have to guard to restore it, or use one of your limited buggy actions per turn to use an item. This game can easily push you to 100+ hours before completion. You will be fighting the same enemies over and over once you realize where a good place to grind is, and as a result, most combat in this game will become extremely repetitive. Fighting to level up your Digimon to DNA Digivolve them and relevel them up is all you will be doing this entire game. Something I want to point out, there are no minigames or side quests. What you get is based on who you Digivolve together, and now you can repeat this process several times over. Your Digimon will drop down to the lowest possible level of the previous stage of its evolution (1, 11, 21 are the possible levels). Example, you DNA Digivolve a level 16 and a level 15, you are going to get a level 19 (16+ 15/3). The Max Level of the new Digimon is the higher level of the two-plus the level of the other divided by five. In order to raise that max level, you have to DNA Digivolve two Digimon together to create a new one. Once you have a Digimon, you learn they have a max level. Now we get to the real issue of the game, the never-ending grind.
#Digimon world 2 upgrade
But for reasons I'll get into in a minute, you will have so many funds to upgrade your buggy that every obstacle in your path just becomes trivial. With limited battery, hull HP, and inventory you would think the game would test your management of resources. Damaging floors, bug nests that are hidden if you don't have the proper equipment to spot them, and a variety of munition to destroy nests and pillars. You traverse domains in your buggy, which you can upgrade to better protect you from the hazards. So the story, dialog, and characters are all non-existent and somehow there is way too much, what about the gameplay? To start with you have dungeon exploration. The point is there are a lot of characters with a single personality trait that has screen time that amounts to nothing. Does it matter one of the girls is extremely shy? Not at all! I would give you other examples, but I literally can't remember any of them. This always frustrates me when you play a game that has almost no story, but then drags things out with dialogue when there is no reason to. The game almost has no plot to speak of, but a lot of times you have to sit through a bunch of badly written dialogue. And some guy who is kind of a dick for some vague reason does just that, and there is no more to the game than that. You travel around dungeons and collect Digimon, fuse them together to create new and stronger Digimon, and in order to do this you join a group that makes all people who join it promise to protect the Digital World from any threat that may come along to threaten it.
Let's start with what kind of game this actually is. Yet, for reasons I cannot articulate to you, I really enjoy it. That game is Digimon World 2, and this may be one of the closest things to an objectively bad game I have ever played in my life.
Looking back at the games I really enjoyed growing up, however, is a really strange relic of the Playstation era of gaming. What I try to do is to best explain what it is I do or don't like about the games I review and why I'd recommend them or not while trying to best highlight the good and bad I can see despite my own view on the game. Not that it is something that is entirely objective, there are many things about a game that just will or won't work for you depending on the person. I like to think I have good taste in games, and have a pretty good ability to discuss why something does or doesn't work for me.